Episode 23: Pokemon Go and the Value of Short Games
What is the ideal length of a game? What are your thoughts on Pokemon Go? These are the main two topics on this episode of the podcast. Of course Jake and Travis go through more of the games that made their way in and out of the backlog, and discuss future releases that may end up on deck soon!
Reference Collect Call 6 with Beni
On our Radar
I Am Setsuna
Essentially a 16-bit RPG for PS4/PC wears Chrono Trigger and FF on it’s sleeve. From Square Enix.
Big release reaction
PREVIOUSLY ON PAWLYKEEEL
Trav adds NEW DOOM to the Backlog and knocks a handful of games off his slate including Wolfenstein New Order and Life is Strange. Jake knocks out Oxenfree, Firewatch, and the brand new INSIDE. Cow Tech reups their sponsorship of the podcast and Kickstarter’s failure to deliver quality on time is the tawpic ahhfff DISGUSSGGH
Added to BL:
Trav - Daxter
Jake - DOOM 2016, Divinity: OG Sin
Trav - Altered Beast
Jake - Nottathing
This episode is sponsored by Cowden Technologies, LLC. Cow-Tech specializes in building full-stack web applications utilizing modern technologies like Ruby on Rails and AngularJS. If you’re looking to take your business idea to market or have a software need that can support your goals, contact Cowden Technologies for a free consultation. To get started on building and launching your concept, email email@example.com
The Long Play
Games that we are spending time with in our backlog.
Trav- Sherlock Holmes C&P, DOOOOM
Jake - Doom
Trav - PVZ, Secret of Evermore, (dabbled with Beyond Oasis- battery save)
Jake- Red Dead Redemption,
Discush Are Games too long?
Does length mean value?
Fallout 4 versus Doom
Does length (long or short) detract from backlog?
Specifically choose games based on length
Is too big too much?
Good for multiplayer - but single player feels empty despite detail
What is there to do or find?
Expansive map for the time - something new or secret on each screen
Big but manueverability of character allowed to cover more ground at once
Is too small or short less value?
Shouldn’t be - games with side and filler quests should not cost more
Would you rather be left wanting more or become overwhelmed with sidequests and a sporadic story?
Short games are better for me
Few hours to play in a week
Seeing progress is easier
Depends on the person
If I had 10-15 hours/week to play my opinion may be different
What is the ideal duration of a game?
For me 4-5 hours is great
If it is longer, need victory milestones (a la episodic games)
Is value derived simply from the number of hours the game takes to beat? Or the amount of things to do within the game?
Or is it the memorableness of the experience/story/characters?
Close it out
Follow us on:
Twitter: @polykill @travplaysgames @themcaxl
Subscribe Youtube: Polykill
Rate us on iTunes