All in Discussion

Polyblog: Revealing Secrets of the Empire

This Christmas, I finally got a chance to experience The Void's "hyper reality" attraction at Disney Springs in Orlando. Hyper reality is their term for how they match your physical surroundings to your virtual environment, allowing you to touch virtual objects like walls and benches. I had been dying to try this since I first heard of The Void, and the fact that they opened up shop at Disney a couple weeks before Christmas was perfect since my family was going there for the holidays. You might say it was... destiny (Snoke face). Read on to learn all about it!

The Brizzy Awards

2017 was a year of great games, and although I couldn't play them all, I still wanted to take a look back at what I felt were the best games of the year. So this is the first annual Brizzy Awards; where I give sweet virtual Brizzies to games based on categories I make up to highlight things I liked. There's absolutely no voting, or Twitch participation. It's all about me, Briz, hence the name. If that sounds alright with you, read on!

Briz's Favorite Star Wars Games

With May the 4th earlier this month, and recent teasers for Episode IX, I've had Star Wars on the mind recently. Okay, who'm I kidding. I pretty much have Star Wars on my mind at all times. I've got something with Star Wars on it in pretty much every room of my house, and my office at work. 

Moving on after the classics

Coming clean here: I am a poser.  I parade around like a big time gamer who grew up playing and beating tons of NES classic titles.  In reality though, it didn’t happen that way.  My folks got me a Nintendo when I was five years old in Christmas of 1990.  I had no idea what it was or what it did.  I didn’t even really like it.  I much preferred making car noises with my mouth and pushing Matchbox cars around on a rug.

Bucket Lists and Backlogs: Take Time and Dabble in the Greatness

There are more books than anything.  Tons of books.  Books have existed for centuries.  Ancient texts and scriptures are still being unearthed and there is no way they can all be read in a lifetime no matter how much heroine laced cocaine flavored coffee one consumes, it’s not getting done.  Extremist religious entities even burned a good bunch of them for us and THERE ARE STILL SO MANY STUPID BOOKS.  The good news is, you wouldn’t want to read them all.  Lots of books are garbage.  I’d even go as far as saying most books are garbage.  You really want to read Dr. Spencer Johnson’s “Who Moved My Cheese?” or Chopra’s “The Seven Spiritual Laws of Success”?  Nah, you don’t.  I mean the cheese one sounds interesting at least.  I like cheese.

Polyblog: Settlements in Tamriel

If game developers were spirit animals, Bethesda Game Studios would be mine. Since I discovered Morrowind in 2002, I've collectively spent more time playing their games than all other games combined. Okay, that is probably an exaggeration, but not by much.
 
Now, I'd never say that Bethesda's games are perfect. We all know that the fidelity of the character models tends to lag behind those of other games.

Switchin' it up

Last night, Nintendo gave us the first full look at their new console, Nintendo Switch, and for a self-proclaimed “dormant Nintendo fan”, I have some thoughts on the messaging, games and system itself. Let’s dig in. 

Death in Games: Part 3

SPOILER WARNING: This post spoils major parts of The Walking Dead: Season 1! If you haven't played it, don't read this post until you do.

In nearly every game, the death of your character is just a mechanic that conveys failure. Pac-man, Mario, Sonic, Solid Snake, Master Chief, Marcus Fenix; almost any character you can think of. They all die numerous times

Death in Games: Part 2

In Part 1, I discussed death caused by the player, and how some games try to make pulling the trigger feel like the grave, powerful and irreversible act it is. In this part, I'll be looking at the death of characters friendly to the player, and how these moments can illicit an emotional reaction in the player.

Death in Games: Part 1

Death occurs in almost every video game that isn't a sports or puzzle game. Pac-man is unmade by the touch of a ghost. Mario is eaten by an angry plant. These aren't gruesome deaths, but they are death nonetheless. Death in video games is rarely the heart-crushing affair it is in real life

The Main Quest vs Side Quest Dilemma

The main quest vs side quest dilemma is something that I've encountered while playing games like Mass Effect, The Elder Scrolls, and most recently, Fallout 4.  The dilemma arises because of the level of immersion and freedom these games offer, but at the same time, it can tear away at that sense of immersion which the developers worked so hard to create.  Is it a necessary evil, or are there ways to get around it?